The nooks are pretty cool actually. Surprisingly good hardware.
Tag Archives: android
I was tasked with writing some basic UI guidelines for our designers. While this is by no means authoritative, I thought it would be worth sharing: Design Guidelines These guidelines apply to Android specifically. Design guidelines for other platforms will be appended to this documents once they come into scope. For Android, the first thing
I followed this tutorial to learn about live wallpapers and thought it deserved a thanks and a link because it was really good. Hats off to you Mr. Tonio from Androgames. Really great work! keep it up!. http://blog.androgames.net/58/android-live-wallpaper-tutorial/ For me, the next step is to play with this: http://code.google.com/p/andenginelivewallpaperextension/ AndEngine and its live wallpaper
This is a post from google groups. The post was so chock full of information that I just had to put it up here so I could digest it more slowly. The original thread is here: http://groups.google.com/group/android-developers/browse_thread/thread/418c9b370f08a9f7 and here’s the post: I added a bit of formatting to it. Thanks to Michael Roland http://www.michael.x0.ath.cx/ for
The ExpandableListView is a complex beast. While it’s pretty similar to ListView, there are plenty of little things about it and ListView worth writing about. I’ll walk through the requirements I had to meet for one of my projects and I’ll explain things step by step. Part 1 will be about getting the list off
This is part two of my example of communicating between android and a pc over usb. This shows a simple java client based on this oracle tutorial and I use it to test communication between android and the PC. Here’s the code: package com.rga.vzw; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintStream; import java.net.Socket; import
*Update* There is some new documentation on the android dev guide. I suggest you start there. http://developer.android.com/guide/topics/usb/index.html This will be a two part mini tutorial on how to establish device to host computer communication through usb by using adb. A lot of this is based on Alex Florescu’s work on the subject. My thanks go
When you create layoutAnimations and you set the fillBefore or fillAfter in the animation sets referenced by the layoutAnimation the xml attributes of dont work. You have to set them through code. //doesn’t work! You have to set through code: LayoutAnimationController layoutAnim = AnimationUtils .loadLayoutAnimation(this, R.anim.landingpage_right_anim_out); Animation anim = layouAnim.getAnimation(); anim.setFillEnabled(true); anim.setFillBefore(true); anim.setFillAfter(true);
If you ever need to launch another app from your own it’s actually easier than you think.
The PackageManager class provides some handy methods that make this a snap.
SCREEN_ON / SCREEN_OFF intent filters do not work!
Sometimes you will need to know when the user turns the screen on and off.
A quick google search leads to the intent filter